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What
is 'Software Quality Assurance'?
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Software
QA involves the entire software development PROCESS - monitoring and improving
the process, making sure that any agreed-upon standards and procedures are
followed, and ensuring that problems are found and dealt with. It is oriented
to 'prevention'. |
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What
is 'Software Testing'?
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Testing
involves operation of a system or application under controlled conditions and
evaluating the results (eg, 'if the user is in interface A of the application
while using hardware B, and does C, then D should happen'). The controlled
conditions should include both normal and abnormal conditions. Testing should
intentionally attempt to make things go wrong to determine if things happen
when they shouldn't or things don't happen when they should. It is oriented to
'detection'.
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Organizations vary considerably in how they assign
responsibility for QA and testing. Sometimes they're the combined
responsibility of one group or individual. Also common are project teams that
include a mix of testers and developers who work closely together, with overall
QA processes monitored by project managers. It will depend on what best fits an
organization's size and business structure.
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What
are some recent major computer system failures caused by software bugs?
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A
May 2005 newspaper article reported that a major hybrid car manufacturer had to
install a software fix on 20,000 vehicles due to problems with invalid engine
warning lights and occasional stalling. In the article, an automative software
specialist indicated that the automobile industry spends $2 billion to $3
billion per year fixing software problems.
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Media reports in January of 2005 detailed severe
problems with a $170 million high-profile U.S. government IT systems project.
Software testing was one of the five major problem areas according to a report
of the commission reviewing the project. In March of 2005 it was decided to
scrap the entire project.
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In July 2004 newspapers reported that a new
government welfare management system in Canada costing several hundred million
dollars was unable to handle a simple benefits rate increase after being put
into live operation. Reportedly the original contract allowed for only 6 weeks
of acceptance testing and the system was never tested for its ability to handle
a rate increase.
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Millions of bank accounts were impacted by errors due
to installation of inadequately tested software code in the transaction
processing system of a major North American bank, according to mid-2004 news
reports. Articles about the incident stated that it took two weeks to fix all
the resulting errors, that additional problems resulted when the incident drew
a large number of e-mail phishing attacks against the bank's customers, and
that the total cost of the incident could exceed $100 million.
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A bug in site management software utilized by
companies with a significant percentage of worldwide web traffic was reported
in May of 2004. The bug resulted in performance problems for many of the sites
simultaneously and required disabling of the software until the bug was fixed.
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According to news reports in April of 2004, a
software bug was determined to be a major contributor to the 2003 Northeast
blackout, the worst power system failure in North American history. The failure
involved loss of electrical power to 50 million customers, forced shutdown of
100 power plants, and economic losses estimated at $6 billion. The bug was
reportedly in one utility company's vendor-supplied power monitoring and
management system, which was unable to correctly handle and report on an
unusual confluence of initially localized events. The error was found and
corrected after examining millions of lines of code.
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In early 2004, news reports revealed the intentional
use of a software bug as a counter-espionage tool. According to the report, in
the early 1980's one nation surreptitiously allowed a hostile nation's
espionage service to steal a version of sophisticated industrial software that
had intentionally-added flaws. This eventually resulted in major industrial
disruption in the country that used the stolen flawed software.
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A major U.S. retailer was reportedly hit with a large
government fine in October of 2003 due to web site errors that enabled
customers to view one anothers' online orders.
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News stories in the fall of 2003 stated that a
manufacturing company recalled all their transportation products in order to
fix a software problem causing instability in certain circumstances. The
company found and reported the bug itself and initiated the recall procedure in
which a software upgrade fixed the problems.
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In August of 2003 a U.S. court ruled that a lawsuit
against a large online brokerage company could proceed; the lawsuit reportedly
involved claims that the company was not fixing system problems that sometimes
resulted in failed stock trades, based on the experiences of 4 plaintiffs
during an 8-month period. A previous lower court's ruling that "...six miscues
out of more than 400 trades does not indicate negligence." was invalidated.
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In April of 2003 it was announced that a large
student loan company in the U.S. made a software error in calculating the
monthly payments on 800,000 loans. Although borrowers were to be notified of an
increase in their required payments, the company will still reportedly lose $8
million in interest. The error was uncovered when borrowers began reporting
inconsistencies in their bills.
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News reports in February of 2003 revealed that the
U.S. Treasury Department mailed 50,000 Social Security checks without any
beneficiary names. A spokesperson indicated that the missing names were due to
an error in a software change. Replacement checks were subsequently mailed out
with the problem corrected, and recipients were then able to cash their Social
Security checks.
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In March of 2002 it was reported that software bugs
in Britain's national tax system resulted in more than 100,000 erroneous tax
overcharges. The problem was partly attributed to the difficulty of testing the
integration of multiple systems.
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A newspaper columnist reported in July 2001 that a
serious flaw was found in off-the-shelf software that had long been used in
systems for tracking certain U.S. nuclear materials. The same software had been
recently donated to another country to be used in tracking their own nuclear
materials, and it was not until scientists in that country discovered the
problem, and shared the information, that U.S. officials became aware of the
problems.
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According to newspaper stories in mid-2001, a major
systems development contractor was fired and sued over problems with a large
retirement plan management system. According to the reports, the client claimed
that system deliveries were late, the software had excessive defects, and it
caused other systems to crash.
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In January of 2001 newspapers reported that a major
European railroad was hit by the aftereffects of the Y2K bug. The company found
that many of their newer trains would not run due to their inability to
recognize the date '31/12/2000'; the trains were started by altering the
control system's date settings.
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News reports in September of 2000 told of a software
vendor settling a lawsuit with a large mortgage lender; the vendor had
reportedly delivered an online mortgage processing system that did not meet
specifications, was delivered late, and didn't work.
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In early 2000, major problems were reported with a
new computer system in a large suburban U.S. public school district with
100,000+ students; problems included 10,000 erroneous report cards and students
left stranded by failed class registration systems; the district's CIO was
fired. The school district decided to reinstate it's original 25-year old
system for at least a year until the bugs were worked out of the new system by
the software vendors.
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In October of 1999 the $125 million NASA Mars Climate
Orbiter spacecraft was believed to be lost in space due to a simple data
conversion error. It was determined that spacecraft software used certain data
in English units that should have been in metric units. Among other tasks, the
orbiter was to serve as a communications relay for the Mars Polar Lander
mission, which failed for unknown reasons in December 1999. Several
investigating panels were convened to determine the process failures that
allowed the error to go undetected.
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Bugs in software supporting a large commercial
high-speed data network affected 70,000 business customers over a period of 8
days in August of 1999. Among those affected was the electronic trading system
of the largest U.S. futures exchange, which was shut down for most of a week as
a result of the outages.
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In April of 1999 a software bug caused the failure of
a $1.2 billion U.S. military satellite launch, the costliest unmanned accident
in the history of Cape Canaveral launches. The failure was the latest in a
string of launch failures, triggering a complete military and industry review
of U.S. space launch programs, including software integration and testing
processes. Congressional oversight hearings were requested.
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A small town in Illinois in the U.S. received an
unusually large monthly electric bill of $7 million in March of 1999. This was
about 700 times larger than its normal bill. It turned out to be due to bugs in
new software that had been purchased by the local power company to deal with
Y2K software issues.
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In early 1999 a major computer game company recalled
all copies of a popular new product due to software problems. The company made
a public apology for releasing a product before it was ready.
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The computer system of a major online U.S. stock
trading service failed during trading hours several times over a period of days
in February of 1999 according to nationwide news reports. The problem was
reportedly due to bugs in a software upgrade intended to speed online trade
confirmations.
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In April of 1998 a major U.S. data communications
network failed for 24 hours, crippling a large part of some U.S. credit card
transaction authorization systems as well as other large U.S. bank, retail, and
government data systems. The cause was eventually traced to a software bug.
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January 1998 news reports told of software problems
at a major U.S. telecommunications company that resulted in no charges for long
distance calls for a month for 400,000 customers. The problem went undetected
until customers called up with questions about their bills.
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In November of 1997 the stock of a major health
industry company dropped 60% due to reports of failures in computer billing
systems, problems with a large database conversion, and inadequate software
testing. It was reported that more than $100,000,000 in receivables had to be
written off and that multi-million dollar fines were levied on the company by
government agencies.
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A retail store chain filed suit in August of 1997
against a transaction processing system vendor (not a credit card company) due
to the software's inability to handle credit cards with year 2000 expiration
dates.
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In August of 1997 one of the leading consumer credit
reporting companies reportedly shut down their new public web site after less
than two days of operation due to software problems. The new site allowed web
site visitors instant access, for a small fee, to their personal credit
reports. However, a number of initial users ended up viewing each others'
reports instead of their own, resulting in irate customers and nationwide
publicity. The problem was attributed to "...unexpectedly high demand from
consumers and faulty software that routed the files to the wrong computers."
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In November of 1996, newspapers reported that
software bugs caused the 411 telephone information system of one of the U.S.
RBOC's to fail for most of a day. Most of the 2000 operators had to search
through phone books instead of using their 13,000,000-listing database. The
bugs were introduced by new software modifications and the problem software had
been installed on both the production and backup systems. A spokesman for the
software vendor reportedly stated that 'It had nothing to do with the integrity
of the software. It was human error.'
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On June 4 1996 the first flight of the European Space
Agency's new Ariane 5 rocket failed shortly after launching, resulting in an
estimated uninsured loss of a half billion dollars. It was reportedly due to
the lack of exception handling of a floating-point error in a conversion from a
64-bit integer to a 16-bit signed integer.
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Software bugs caused the bank accounts of 823
customers of a major U.S. bank to be credited with $924,844,208.32 each in May
of 1996, according to newspaper reports. The American Bankers Association
claimed it was the largest such error in banking history. A bank spokesman said
the programming errors were corrected and all funds were recovered.
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Software bugs in a Soviet early-warning monitoring
system nearly brought on nuclear war in 1983, according to news reports in
early 1999. The software was supposed to filter out false missile detections
caused by Soviet satellites picking up sunlight reflections off cloud-tops, but
failed to do so. Disaster was averted when a Soviet commander, based on what he
said was a '...funny feeling in my gut', decided the apparent missile attack
was a false alarm. The filtering software code was rewritten.
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Does
every software project need testers?
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While all projects
will benefit from testing, some projects may not require independent test staff
to succeed.
Which projects may not need independent test staff? The answer depends on the
size and context of the project, the risks, the development methodology, the
skill and experience of the developers, and other factors. For instance, if the
project is a short-term, small, low risk project, with highly experienced
programmers utilizing thorough unit testing or test-first development, then
test engineers may not be required for the project to succeed.
In some cases an IT organization may be too small or new to have a testing
staff even if the situation calls for it. In these circumstances it may be
appropriate to instead use contractors or outsourcing, or adjust the project
management and development approach (by switching to more senior developers and
agile test-first development, for example). Inexperienced managers sometimes
gamble on the success of a project by skipping thorough testing or having
programmers do post-development functional testing of their own work, a
decidedly high risk gamble.
For non-trivial-size projects or projects with non-trivial risks, a testing
staff is usually necessary. As in any business, the use of personnel with
specialized skills enhances an organization's ability to be successful in
large, complex, or difficult tasks. It allows for both a) deeper and stronger
skills and b) the contribution of differing perspectives. For example,
programmers typically have the perspective of 'what are the technical issues in
making this functionality work?'. A test engineer typically has the perspective
of 'what might go wrong with this functionality, and how can we ensure it meets
expectations?'. Technical people who can be highly effective in approaching
tasks from both of those perspectives are rare, which is why, sooner or later,
organizations bring in test specialists.
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Why
does software have bugs? |
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miscommunication or no communication - as to
specifics of what an application should or shouldn't do (the application's
requirements).
software complexity - the complexity of current
software applications can be difficult to comprehend for anyone without
experience in modern-day software development. Multi-tiered applications,
client-server and distributed applications, data communications, enormous
relational databases, and sheer size of applications have all contributed to
the exponential growth in software/system complexity.
programming errors - programmers, like anyone else,
can make mistakes.
changing requirements (whether documented or
undocumented) - the end-user may not understand the effects of changes, or may
understand and request them anyway - redesign, rescheduling of engineers,
effects on other projects, work already completed that may have to be redone or
thrown out, hardware requirements that may be affected, etc. If there are many
minor changes or any major changes, known and unknown dependencies among parts
of the project are likely to interact and cause problems, and the complexity of
coordinating changes may result in errors. Enthusiasm of engineering staff may
be affected. In some fast-changing business environments, continuously modified
requirements may be a fact of life. In this case, management must understand
the resulting risks, and QA and test engineers must adapt and plan for
continuous extensive testing to keep the inevitable bugs from running out of
control -
time pressures - scheduling of software projects is
difficult at best, often requiring a lot of guesswork. When deadlines loom and
the crunch comes, mistakes will be made.
egos - people prefer to say things like:
'no problem'
'piece of cake'
'I can whip that out in a few hours'
'it should be easy to update that old code'
instead of:
'that adds a lot of complexity and we could end up
making a lot of mistakes'
'we have no idea if we can do that; we'll wing it'
'I can't estimate how long it will take, until I
take a close look at it'
'we can't figure out what that old spaghetti code
did in the first place'
If there are too many unrealistic 'no problem's', the
result is bugs.
poorly documented code - it's tough to maintain and
modify code that is badly written or poorly documented; the result is bugs. In
many organizations management provides no incentive for programmers to document
their code or write clear, understandable, maintainable code. In fact, it's
usually the opposite: they get points mostly for quickly turning out code, and
there's job security if nobody else can understand it ('if it was hard to
write, it should be hard to read').
software development tools - visual tools, class
libraries, compilers, scripting tools, etc. often introduce their own bugs or
are poorly documented, resulting in added bugs.
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How
can new Software QA processes be introduced in an existing organization?
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A
lot depends on the size of the organization and the risks involved. For large
organizations with high-risk (in terms of lives or property) projects, serious
management buy-in is required and a formalized QA process is necessary.
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Where the risk is lower, management and
organizational buy-in and QA implementation may be a slower, step-at-a-time
process. QA processes should be balanced with productivity so as to keep
bureaucracy from getting out of hand.
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For small groups or projects, a more ad-hoc process
may be appropriate, depending on the type of customers and projects. A lot will
depend on team leads or managers, feedback to developers, and ensuring adequate
communications among customers, managers, developers, and testers.
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The most value for effort will often be in (a)
requirements management processes, with a goal of clear, complete, testable
requirement specifications embodied in requirements or design documentation, or
in 'agile'-type environments extensive continuous coordination with end-users,
(b) design inspections and code inspections, and (c)
post-mortems/retrospectives.
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Other possibilities include incremental self-managed
team approaches such as 'Kaizen' methods of continuous process improvement, the
Deming-Shewhart Plan-Do-Check-Act cycle, and others.
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What
is verification? validation? |
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Verification
typically involves reviews and meetings to evaluate documents, plans, code,
requirements, and specifications. This can be done with checklists, issues
lists, walkthroughs, and inspection meetings. Validation typically involves
actual testing and takes place after verifications are completed. The term 'IV
& V' refers to Independent Verification and Validation.
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What
is a 'walkthrough'?
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A
'walkthrough' is an informal meeting for evaluation or informational purposes.
Little or no preparation is usually required.
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What's
an 'inspection'?
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An
inspection is more formalized than a 'walkthrough', typically with 3-8 people
including a moderator, reader, and a recorder to take notes. The subject of the
inspection is typically a document such as a requirements spec or a test plan,
and the purpose is to find problems and see what's missing, not to fix
anything. Attendees should prepare for this type of meeting by reading thru the
document; most problems will be found during this preparation. The result of
the inspection meeting should be a written report. Thorough preparation for
inspections is difficult, painstaking work, but is one of the most cost
effective methods of ensuring quality. Employees who are most skilled at
inspections are like the 'eldest brother' in the parable in
'Why is it often hard for organizations to get
serious about quality assurance?'.
Their skill may have low visibility but they are extremely valuable to any
software development organization, since bug prevention is far more
cost-effective than bug detection.
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What
kinds of testing should be considered?
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Black box testing - not based on any knowledge of
internal design or code. Tests are based on requirements and functionality.
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White box testing - based on knowledge of the
internal logic of an application's code. Tests are based on coverage of code
statements, branches, paths, conditions.
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unit testing - the most 'micro' scale of testing; to
test particular functions or code modules. Typically done by the programmer and
not by testers, as it requires detailed knowledge of the internal program
design and code. Not always easily done unless the application has a
well-designed architecture with tight code; may require developing test driver
modules or test harnesses.
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incremental integration testing - continuous testing
of an application as new functionality is added; requires that various aspects
of an application's functionality be independent enough to work separately
before all parts of the program are completed, or that test drivers be
developed as needed; done by programmers or by testers.
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integration testing - testing of combined parts of an
application to determine if they function together correctly. The 'parts' can
be code modules, individual applications, client and server applications on a
network, etc. This type of testing is especially relevant to client/server and
distributed systems.
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functional testing - black-box type testing geared to
functional requirements of an application; this type of testing should be done
by testers. This doesn't mean that the programmers shouldn't check that their
code works before releasing it (which of course applies to any stage of
testing.)
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system testing - black-box type testing that is based
on overall requirements specifications; covers all combined parts of a system.
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end-to-end testing - similar to system testing; the
'macro' end of the test scale; involves testing of a complete application
environment in a situation that mimics real-world use, such as interacting with
a database, using network communications, or interacting with other hardware,
applications, or systems if appropriate.
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sanity testing or smoke testing - typically an
initial testing effort to determine if a new software version is performing
well enough to accept it for a major testing effort. For example, if the new
software is crashing systems every 5 minutes, bogging down systems to a crawl,
or corrupting databases, the software may not be in a 'sane' enough condition
to warrant further testing in its current state.
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regression testing - re-testing after fixes or
modifications of the software or its environment. It can be difficult to
determine how much re-testing is needed, especially near the end of the
development cycle. Automated testing tools can be especially useful for this
type of testing.
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acceptance testing - final testing based on
specifications of the end-user or customer, or based on use by
end-users/customers over some limited period of time.
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load testing - testing an application under heavy
loads, such as testing of a web site under a range of loads to determine at
what point the system's response time degrades or fails.
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stress testing - term often used interchangeably with
'load' and 'performance' testing. Also used to describe such tests as system
functional testing while under unusually heavy loads, heavy repetition of
certain actions or inputs, input of large numerical values, large complex
queries to a database system, etc.
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performance testing - term often used interchangeably
with 'stress' and 'load' testing. Ideally 'performance' testing (and any other
'type' of testing) is defined in requirements documentation or QA or Test
Plans.
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usability testing - testing for 'user-friendliness'.
Clearly this is subjective, and will depend on the targeted end-user or
customer. User interviews, surveys, video recording of user sessions, and other
techniques can be used. Programmers and testers are usually not appropriate as
usability testers.
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install/uninstall testing - testing of full, partial,
or upgrade install/uninstall processes.
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recovery testing - testing how well a system recovers
from crashes, hardware failures, or other catastrophic problems.
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failover testing - typically used interchangeably
with 'recovery testing'
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security testing - testing how well the system
protects against unauthorized internal or external access, willful damage, etc;
may require sophisticated testing techniques.
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compatability testing - testing how well software
performs in a particular hardware/software/operating system/network/etc.
environment.
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exploratory testing - often taken to mean a creative,
informal software test that is not based on formal test plans or test cases;
testers may be learning the software as they test it.
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ad-hoc testing - similar to exploratory testing, but
often taken to mean that the testers have significant understanding of the
software before testing it.
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context-driven testing - testing driven by an
understanding of the environment, culture, and intended use of software. For
example, the testing approach for life-critical medical equipment software
would be completely different than that for a low-cost computer game.
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user acceptance testing - determining if software is
satisfactory to an end-user or customer.
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comparison testing - comparing software weaknesses
and strengths to competing products.
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alpha testing - testing of an application when
development is nearing completion; minor design changes may still be made as a
result of such testing. Typically done by end-users or others, not by
programmers or testers.
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beta testing - testing when development and testing
are essentially completed and final bugs and problems need to be found before
final release. Typically done by end-users or others, not by programmers or
testers.
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mutation testing - a method for determining if a set
of test data or test cases is useful, by deliberately introducing various code
changes ('bugs') and retesting with the original test data/cases to determine
if the 'bugs' are detected. Proper implementation requires large computational
resources.
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What
are 5 common problems in the software development process?
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poor requirements - if requirements are unclear,
incomplete, too general, and not testable, there will be problems.
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unrealistic schedule - if too much work is crammed in
too little time, problems are inevitable.
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inadequate testing - no one will know whether or not
the program is any good until the customer complains or systems crash.
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featuritis - requests to pile on new features after
development is underway; extremely common.
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miscommunication - if developers don't know what's
needed or customer's have erroneous expectations, problems are guaranteed.
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What
are 5 common solutions to software development problems?
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solid requirements - clear, complete, detailed,
cohesive, attainable, testable requirements that are agreed to by all players.
Use prototypes to help nail down requirements. In 'agile'-type environments,
continuous close coordination with customers/end-users is necessary.
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realistic schedules - allow adequate time for
planning, design, testing, bug fixing, re-testing, changes, and documentation;
personnel should be able to complete the project without burning out.
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adequate testing - start testing early on, re-test
after fixes or changes, plan for adequate time for testing and bug-fixing.
'Early' testing ideally includes unit testing by developers and built-in
testing and diagnostic capabilities.
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stick to initial requirements as much as possible -
be prepared to defend against excessive changes and additions once development
has begun, and be prepared to explain consequences. If changes are necessary,
they should be adequately reflected in related schedule changes. If possible,
work closely with customers/end-users to manage expectations. This will provide
them a higher comfort level with their requirements decisions and minimize
excessive changes later on.
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communication - require walkthroughs and inspections
when appropriate; make extensive use of group communication tools - groupware,
wiki's, bug-tracking tools and change management tools, intranet capabilities,
etc.; insure that information/documentation is available and up-to-date -
preferably electronic, not paper; promote teamwork and cooperation; use
protoypes and/or continuous communication with end-users if possible to clarify
expectations.
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What
is software 'quality'?
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Quality
software is reasonably bug-free, delivered on time and within budget, meets
requirements and/or expectations, and is maintainable. However, quality is
obviously a subjective term. It will depend on who the 'customer' is and their
overall influence in the scheme of things. A wide-angle view of the 'customers'
of a software development project might include end-users, customer acceptance
testers, customer contract officers, customer management, the development
organization's management/accountants/testers/salespeople, future software
maintenance engineers, stockholders, magazine columnists, etc. Each type of
'customer' will have their own slant on 'quality' - the accounting department
might define quality in terms of profits while an end-user might define quality
as user-friendly and bug-free |
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What
is 'good code'?
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'Good
code' is code that works, is bug free, and is readable and maintainable. Some
organizations have coding 'standards' that all developers are supposed to
adhere to, but everyone has different ideas about what's best, or what is too
many or too few rules. There are also various theories and metrics, such as
McCabe Complexity metrics. It should be kept in mind that excessive use of
standards and rules can stifle productivity and creativity. 'Peer reviews',
'buddy checks' code analysis tools, etc. can be used to check for problems and
enforce standards.
For C and C++ coding, here are some typical ideas to consider in setting
rules/standards; these may or may not apply to a particular situation:
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minimize or eliminate use of global variables.
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use descriptive function and method names - use both
upper and lower case, avoid abbreviations, use as many characters as necessary
to be adequately descriptive (use of more than 20 characters is not out of
line); be consistent in naming conventions.
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use descriptive variable names - use both upper and
lower case, avoid abbreviations, use as many characters as necessary to be
adequately descriptive (use of more than 20 characters is not out of line); be
consistent in naming conventions.
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function and method sizes should be minimized; less
than 100 lines of code is good, less than 50 lines is preferable.
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function descriptions should be clearly spelled out
in comments preceding a function's code.
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organize code for readability.
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use whitespace generously - vertically and
horizontally
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each line of code should contain 70 characters max.
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one code statement per line.
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coding style should be consistent throught a program
(eg, use of brackets, indentations, naming conventions, etc.)
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in adding comments, err on the side of too many
rather than too few comments; a common rule of thumb is that there should be at
least as many lines of comments (including header blocks) as lines of code.
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no matter how small, an application should include
documentaion of the overall program function and flow (even a few paragraphs is
better than nothing); or if possible a separate flow chart and detailed program
documentation.
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make extensive use of error handling procedures and
status and error logging.
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for C++, to minimize complexity and increase
maintainability, avoid too many levels of inheritance in class heirarchies
(relative to the size and complexity of the application). Minimize use of
multiple inheritance, and minimize use of operator overloading (note that the
Java programming language eliminates multiple inheritance and operator
overloading.)
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for C++, keep class methods small, less than 50 lines
of code per method is preferable.
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for C++, make liberal use of exception handlers
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What
is 'good design'?
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'Design'
could refer to many things, but often refers to 'functional design' or
'internal design'. Good internal design is indicated by software code whose
overall structure is clear, understandable, easily modifiable, and
maintainable; is robust with sufficient error-handling and status logging
capability; and works correctly when implemented. Good functional design is
indicated by an application whose functionality can be traced back to customer
and end-user requirements. For programs
that have a user interface, it's often a good idea to assume that the end user
will have little computer knowledge and may not read a user manual or even the
on-line help; some common rules-of-thumb include:
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the program should act in a way that least surprises
the user
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it should always be evident to the user what can be
done next and how to exit
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the program shouldn't let the users do something
stupid without warning them.
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What
is SEI? CMM? CMMI? ISO? IEEE? ANSI? Will it help?
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SEI = 'Software Engineering Institute' at
Carnegie-Mellon University; initiated by the U.S. Defense Department to help
improve software development processes.
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CMM = 'Capability Maturity Model', now called the
CMMI ('Capability Maturity Model Integration'), developed by the SEI. It's a
model of 5 levels of process 'maturity' that determine effectiveness in
delivering quality software. It is geared to large organizations such as large
U.S. Defense Department contractors. However, many of the QA processes involved
are appropriate to any organization, and if reasonably applied can be helpful.
Organizations can receive CMMI ratings by undergoing assessments by qualified
auditors.
Level 1 - characterized by chaos, periodic panics, and heroic
efforts required by individuals to successfully
complete projects. Few if any processes in place;
successes may not be repeatable.
Level 2 - software project tracking, requirements management,
realistic planning, and configuration management
processes are in place; successful practices can
be repeated.
Level 3 - standard software development and maintenance processes
are integrated throughout an organization; a Software
Engineering Process Group is is in place to oversee
software processes, and training programs are used to
ensure understanding and compliance.
Level 4 - metrics are used to track productivity, processes,
and products. Project performance is predictable,
and quality is consistently high.
Level 5 - the focus is on continouous process improvement. The
impact of new processes and technologies can be
predicted and effectively implemented when required.
Perspective on CMM ratings: During 1997-2001, 1018 organizations
were assessed. Of those, 27% were rated at Level 1, 39% at 2,
23% at 3, 6% at 4, and 5% at 5. (For ratings during the period
1992-96, 62% were at Level 1, 23% at 2, 13% at 3, 2% at 4, and
0.4% at 5.) The median size of organizations was 100 software
engineering/maintenance personnel; 32% of organizations were
U.S. federal contractors or agencies. For those rated at
Level 1, the most problematical key process area was in
Software Quality Assurance.
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ISO = 'International Organisation for
Standardization' - The ISO 9001:2000 standard (which replaces the previous
standard of 1994) concerns quality systems that are assessed by outside
auditors, and it applies to many kinds of production and manufacturing
organizations, not just software. It covers documentation, design, development,
production, testing, installation, servicing, and other processes. The full set
of standards consists of: (a)Q9001-2000 - Quality Management Systems:
Requirements; (b)Q9000-2000 - Quality Management Systems: Fundamentals and
Vocabulary; (c)Q9004-2000 - Quality Management Systems: Guidelines for
Performance Improvements. To be ISO 9001 certified, a third-party auditor
assesses an organization, and certification is typically good for about 3
years, after which a complete reassessment is required. Note that ISO
certification does not necessarily indicate quality products - it indicates
only that documented processes are followed.
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IEEE = 'Institute of Electrical and Electronics
Engineers' - among other things, creates standards such as 'IEEE Standard for
Software Test Documentation' (IEEE/ANSI Standard 829), 'IEEE Standard of
Software Unit Testing (IEEE/ANSI Standard 1008), 'IEEE Standard for Software
Quality Assurance Plans' (IEEE/ANSI Standard 730), and others.
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ANSI = 'American National Standards Institute', the
primary industrial standards body in the U.S.; publishes some software-related
standards in conjunction with the IEEE and ASQ (American Society for Quality).
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Other software development/IT management process
assessment methods besides CMMI and ISO 9000 include SPICE, Trillium, TickIT,
Bootstrap, ITIL, MOF, and CobiT.
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What
is the 'software life cycle'?
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The life cycle begins when an application is first
conceived and ends when it is no longer in use. It includes aspects such as
initial concept, requirements analysis, functional design, internal design,
documentation planning, test planning, coding, document preparation,
integration, testing, maintenance, updates, retesting, phase-out, and other
aspects.
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